


All the World's a Stage: 2008, year of the living roleplayer (2009-01-05)
So there I was, celebrating the New Year, when I realized just how long All the World's a Stage has been around. It's grown from an idea in the back of my head, to a pet project, into a full-fledged resource for roleplayers -- and it's still growing! Even after 68 weeks-worth of content, there's still so much to write about! It goes to show, if there's a topic you love, you should really write about it, because doing so makes you love it even more. Now, looking back on this year of writing, it strikes me that some things have changed, while other things have stayed the same. Some articles seem just important and relevant to today's concerns as they were when they were written, and many feel like they could use a bit of updating. Just about a year ago, for instance, All the World's a Stage took a look at "The past, present, and future of roleplaying," which addressed the popular conception at that time that "RP is dead." We don't hear that so much anymore, do we? It seems many of the roleplayers have gradually been shifting around since then, grouping up into small communities on their old servers, or else transferring to a very few realms with a good reputation for roleplaying. Recently, I just transferred over to a new server and was thrilled to see how many roleplayers were hanging around the streets of Dalaran. RP isn't dead at all -- it's just got itself together now instead of being scattered all over everywhere. Congealed, as it were.
Tags:  WoW Gold, WoW Gold
So there I was, celebrating the New Year, when I realized just how long All the World's a Stage has been around. It's grown from an idea in the back of my head, to a pet project, into a full-fledged resource for roleplayers -- and it's still growing! Even after 68 weeks-worth of content, there's still so much to write about! It goes to show, if there's a topic you love, you should really write about it, because doing so makes you love it even more. Now, looking back on this year of writing, it strikes me that some things have changed, while other things have stayed the same. Some articles seem just important and relevant to today's concerns as they were when they were written, and many feel like they could use a bit of updating. Just about a year ago, for instance, All the World's a Stage took a look at "The past, present, and future of roleplaying," which addressed the popular conception at that time that "RP is dead." We don't hear that so much anymore, do we? It seems many of the roleplayers have gradually been shifting around since then, grouping up into small communities on their old servers, or else transferring to a very few realms with a good reputation for roleplaying. Recently, I just transferred over to a new server and was thrilled to see how many roleplayers were hanging around the streets of Dalaran. RP isn't dead at all -- it's just got itself together now instead of being scattered all over everywhere. Congealed, as it were.
Tags:  WoW Gold, WoW Gold
Felicia Day on having Microsoft as a Guildmate (2008-12-18)
In this day and age, you have to applaud geeks who take their ideas and make good on them. Take, for example, Felicia Day. Talented, beautiful, and geeky to boot, Felicia recognized that all the drama we know and love as part of MMO culture would make for one hell of a sitcom. She could have quit after networks repeatedly turned her town or told her they didn't get it, but she stuck to her guns. Producing the show herself and releasing it to YouTube, she's become a pretty epic Internet celebrity in her own right. Since then, The Guild has built up enough buzz that when it came time to distribute Season 2, she apparently had several offers to choose from. (No real shocker there!) Why choose to sign up with Microsoft, then? Well, okay, beyond being able to send your video out on Xbox Live - which is pretty geeky from where I'm at - Microsoft isn't generally known as a heavy player in the sitcom business. According to Felicia in an interview with the Los Angeles Times, Microsoft is not only is willing to distribute The Guild on Xbox Live, for Zune, and on MSN Video in high-definition, but they're also allowing her to keep full creative control and ownership of all of the work. The deal lets Microsoft have it exclusively for four weeks up to the end of the season, but after that period, she's free to post it to YouTube (or wherever she wants, really) so anyone who doesn't own a Zune, isn't on Live, or willing to surf over to MSN Video can still enjoy the second season of The Guild. I just hope that Felicia and crew will keep us laughing with their geeky hijinks for a long time to come. Short of letting a baby nom on a powerstrip (and if you've seen that in real life, I don't envy you) there's quite a bit of The Guild that rings home with MMO geeks. Much like Jell-O, there's always room for more geeky humor - and more of the awesome cast of The Guild!
Tags:  WoW Gold, WoW Gold
In this day and age, you have to applaud geeks who take their ideas and make good on them. Take, for example, Felicia Day. Talented, beautiful, and geeky to boot, Felicia recognized that all the drama we know and love as part of MMO culture would make for one hell of a sitcom. She could have quit after networks repeatedly turned her town or told her they didn't get it, but she stuck to her guns. Producing the show herself and releasing it to YouTube, she's become a pretty epic Internet celebrity in her own right. Since then, The Guild has built up enough buzz that when it came time to distribute Season 2, she apparently had several offers to choose from. (No real shocker there!) Why choose to sign up with Microsoft, then? Well, okay, beyond being able to send your video out on Xbox Live - which is pretty geeky from where I'm at - Microsoft isn't generally known as a heavy player in the sitcom business. According to Felicia in an interview with the Los Angeles Times, Microsoft is not only is willing to distribute The Guild on Xbox Live, for Zune, and on MSN Video in high-definition, but they're also allowing her to keep full creative control and ownership of all of the work. The deal lets Microsoft have it exclusively for four weeks up to the end of the season, but after that period, she's free to post it to YouTube (or wherever she wants, really) so anyone who doesn't own a Zune, isn't on Live, or willing to surf over to MSN Video can still enjoy the second season of The Guild. I just hope that Felicia and crew will keep us laughing with their geeky hijinks for a long time to come. Short of letting a baby nom on a powerstrip (and if you've seen that in real life, I don't envy you) there's quite a bit of The Guild that rings home with MMO geeks. Much like Jell-O, there's always room for more geeky humor - and more of the awesome cast of The Guild!
Tags:  WoW Gold, WoW Gold
Spiritual Guidance: Wrath Priest leveling guide from 70 to 75 (2008-11-17)
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to look the introductory zones of 70 to 75.! Welcome to Northrend! Ready to take on Arthas? Here is a quick primer on the road to 80. For part 1, we'll look at an example leveling spec (which isn't Shadow), early spells, different zones, and some tips.
Tags:  WoW Gold, WoW Gold
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to look the introductory zones of 70 to 75.! Welcome to Northrend! Ready to take on Arthas? Here is a quick primer on the road to 80. For part 1, we'll look at an example leveling spec (which isn't Shadow), early spells, different zones, and some tips.
Tags:  WoW Gold, WoW Gold
Can Blizzard fix all their launch problems in Wrath? (2008-10-31)
Our good friend Relmstein (who I was able to finally meet in person at BlizzCon this year) is back to blogging about World of Warcraft, even though he was on a WAR trip for a while there. But we're glad to have him back -- yesterday, he posted about how Wrath might tackle all the launch issues we saw with the Burning Crusade.
Everyone knows by now that Blizzard has split the entry area into two different areas (with four total Northrend entry points, one for each faction), and of course there's also Death Knights to roll, so hopefully the lag problem is helped (hard to believe it could actually be solved). But Relmstein has other ideas in mind: the dynamic spawn system (mobs will spawn faster the more people there are around killing them) causes some crazy repops last time, and hopefully that's been evened out a bit. He's also worried about the "leveling truce" on PvP servers -- during the last expansion, everyone was more interested in exploring than fighting for the first few levels, but if you missed that ad-hoc "truce," you had new level 70s beating you down as you were trying to explore the world. Hopefully the Lake Wintergrasp PvP zone will keep PvPers busy without griefing all of the people trying to see Northrend for the first time.
And later on, the Karazhan bump is a worry as well -- lots of guilds, early on in BC, were crushed by Karazhan's 10-man limit and the gear checks in there. Will 10-man Naxx also cause a ton of guild breakups, or will the 10/25 man split help guilds play what they want to play? We'll have to see how it all works out -- this is only the second time Blizzard has released this amount of content into the game, so while they're sure to have evened out some problems, you have to think that there will still be a few bumps in the road.
Tags:  WoW Gold, WoW Gold
Our good friend Relmstein (who I was able to finally meet in person at BlizzCon this year) is back to blogging about World of Warcraft, even though he was on a WAR trip for a while there. But we're glad to have him back -- yesterday, he posted about how Wrath might tackle all the launch issues we saw with the Burning Crusade.
Everyone knows by now that Blizzard has split the entry area into two different areas (with four total Northrend entry points, one for each faction), and of course there's also Death Knights to roll, so hopefully the lag problem is helped (hard to believe it could actually be solved). But Relmstein has other ideas in mind: the dynamic spawn system (mobs will spawn faster the more people there are around killing them) causes some crazy repops last time, and hopefully that's been evened out a bit. He's also worried about the "leveling truce" on PvP servers -- during the last expansion, everyone was more interested in exploring than fighting for the first few levels, but if you missed that ad-hoc "truce," you had new level 70s beating you down as you were trying to explore the world. Hopefully the Lake Wintergrasp PvP zone will keep PvPers busy without griefing all of the people trying to see Northrend for the first time.
And later on, the Karazhan bump is a worry as well -- lots of guilds, early on in BC, were crushed by Karazhan's 10-man limit and the gear checks in there. Will 10-man Naxx also cause a ton of guild breakups, or will the 10/25 man split help guilds play what they want to play? We'll have to see how it all works out -- this is only the second time Blizzard has released this amount of content into the game, so while they're sure to have evened out some problems, you have to think that there will still be a few bumps in the road.
Tags:  WoW Gold, WoW Gold














